------------------Protecta Bulldog/Dao-12   Now here's the hardest thing. It's the best weapon in TLAD, an automatic shotgun- however in real life, it's semi auto. So that way, I put "custom" stat (so it shoots automatic) and semi auto as well. The first one is normal, semi, and second one is auto.

<!-- SWEEPER SHOTGUN -->
	<weapon type="EPISODIC_2">
		<data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="35.0" clipsize="12" ammomax="240" timebetweenshots="1233">
			<damage base="20" networkplayermod="5.0" networkpedmod="1.0"/>
			<physics force="20.0"/>
			<reload time="2933" fasttime="2933" crouchtime="2933"/>

			<aiming accuracy="0.10">
				<offset x="0.16" y="1.0" z="0.44"/>
				<crouchedoffset x="0.16" y="1.0" z="0.0"/>
				<reticule standing="1.0" ducked="1.0" scale="0.0"/>
			</aiming>

			<pickup regentime="240000" ammoonstreet="24"/>

      <controller>
        <rumble duration="180" intensity="0.8"/>
      </controller>


      <flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>2HANDED</flag>
				<flag>HIGHER_BREAK_FORCE</flag>
                                <flag>MISSION_CAN_FORCE_DRIVEBY_USE</flag>
                                <flag>DONT_RUMBLE_WHEN_DOING_DRIVE_BY</flag>
			</flags>
		</data>

		<assets model="w_e1_sweeper">
			<anim group="gun@test_gun">
				<rates firerate="0.6" blindfirerate="0.6"/>
			</anim>

			<effects>
				<muzzle fx="muz_street_shotgun"/>
				<shell fx="weap_ejected_shotgun"/>
			</effects>
		</assets>
	</weapon>


<!-- SWEEPER SHOTGUN -->
	<weapon type="EPISODIC_2">
		<data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="35.0" clipsize="12" ammomax="240" timebetweenshots="1233">
			<damage base="20" networkplayermod="5.0" networkpedmod="1.0"/>
			<physics force="20.0"/>
			<reload time="2933" fasttime="2933" crouchtime="2933"/>

			<aiming accuracy="0.10">
				<offset x="0.16" y="1.0" z="0.44"/>
				<crouchedoffset x="0.16" y="1.0" z="0.0"/>
				<reticule standing="1.0" ducked="1.0" scale="0.0"/>
			</aiming>

			<pickup regentime="240000" ammoonstreet="24"/>

      <controller>
        <rumble duration="180" intensity="0.8"/>
      </controller>


      <flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>2HANDED</flag>
				<flag>HIGHER_BREAK_FORCE</flag>
        <flag>MISSION_CAN_FORCE_DRIVEBY_USE</flag>
        <flag>DONT_RUMBLE_WHEN_DOING_DRIVE_BY</flag>
			</flags>
		</data>

		<assets model="w_e1_sweeper">
			<anim group="gun@test_gun">
				<rates firerate="1.6" blindfirerate="1.6"/>
			</anim>

			<effects>
				<muzzle fx="muz_street_shotgun"/>
				<shell fx="weap_ejected_shotgun"/>
			</effects>
		</assets>
	</weapon>